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SCRUM

Methodology

SCRUM is an Agile method designed in 1995 by Jeff Sutherland and Ken Schwaber, themselves inspired by Nonaka and Takeuchi's article « The new rules of new product development ».

SCRUM is an Agile method designed in 1995 by Jeff Sutherland and Ken Schwaber, themselves inspired by Nonaka and Takeuchi's article « The new rules of new product development ».

Sometimes considered an approach or a framework rather than a method, SCRUM lets teams run complex, evolving projects while delivering products with high added value.

SCRUM is built on three pillars:
- Transparency between every team member on all aspects of the project, especially the obstacles they hit… which enables…
- Inspection of those obstacles, which can be described as analysis and study of the issue… which leads to…
- Adaptation to obstacles and to change.

SCRUM splits the project team into three groups: the [Product Owner](/ressources/glossaire-de-la-tech/product-owner), who represents user needs and the product vision. The development team — at a minimum developers and UX/UI Designers, plus any other tech profiles the project needs.

The [SCRUM Master](/ressources/glossaire-de-la-tech/scrum-master), who ensures SCRUM is applied correctly and consistently. They run « ceremonies » and train team members in SCRUM.

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